Your toy tidying ally.
This project focusses on helping kids as they learn to clean up their toys. This is my first attempt at creating a compelling and persuasive interaction design piece.
Creating a simple model and applying BJ Fogg’s work on behavior models gave us some insight into how we might persuade children through digital interaction to become better at cleaning up their toys.
Three key points are:
1. Make clean-up more like play.
2. Simplify clean-up steps.
3. Eliminate major distractions.
Seeing what technology would most help to blur the lines between digital and physical to give a more unified experience. Looked at augmented reality through tablets and through Google Glass for a hands-free, immersive interaction.
We brought together all the learnings from our research to brainstorm ways to help train and motivate toddlers to clean up their own toys. The ideas that started to stick out were those that incorporated ‘social actors’ to position the child as the expert helping to train someone else. One of these ideas is Clumsy Ninja