Your toy tidying ally.This project focusses on helping kids as they learn to clean up their toys. This is my first attempt at creating a compelling and persuasive interaction design piece.
We interviewed kids and parents to understand their attitudes and behaviors associated with the family chores experience. We had them send photos and videos documenting their experiences. Through this we discovered that teaching the young kids how to clean is the hardest phase. From this our project focussed on helping toddlers learn to clean up their toys.
Creating a simple model and applying BJ Fogg’s work on behavior models gave us some insight into how we might persuade children through digital interaction to become better at cleaning up their toys. Three key points are:1. Make clean-up more like play.2. Simplify clean-up steps.3. Eliminate major distractions.
Seeing what technology would most help to blur the lines between digital and physical to give a more unified experience. Looked at augmented reality through tablets and through Google Glass for a hands-free, immersive interaction.
We brought together all the learnings from our research to brainstorm ways to help train and motivate toddlers to clean up their own toys. The ideas that started to stick out were those that incorporated ‘social actors’ to position the child as the expert helping to train someone else. One of these ideas is Clumsy Ninja
A puppet prototype was built and test to learn how to further develop the interaction.